The minutemen of course are spared from the institute.
Fallout 4 siding with the institute ending.
All companions comment on the institute ending.
Sounds like piper is close.
The main story concludes once you reach the institute.
There are four endings to fallout 4.
Why the institute ending is good for the commonwealth pumatheories duration.
If you decide to pledge final loyalty with the institute faction in fallout 4 then you will no longer be able to complete quests or contact allies of other factions.
But with the institute ending you become director and even if it isnt explicitely stated in the game you can imagine manufacturing things like the g e c k and sending synths to clean up the planet.
It is possible to stay on positive terms with the railroad and brotherhood of steel by not making any of those two factions hostile.
Siding with the institute will pit you against both the railroad and the brotherhood of steel factions.
This ending can only be achieved if the player character got into hostile relations with the institute.
After that point you re given the choice of either helping one of the main four factions.
You will need to complete a.
Hancock and codsworth don t say anything here but they comme.
You re the leader and you can save the planet.
1 2 3 4 5 6.
For fallout 4 on the playstation 4 a gamefaqs message board topic titled siding with the institute and lowkey claiming the moral high ground.
Companion reactions upon siding with the institute and witnessing the destruction of the brotherhood and their prydwen airship.
Deacon and danse are missing for story reasons.